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Guild of dungeoneering hero fricassee4/16/2023 Stacking more than 4 of any Ability does not provide any additional benefit. Wearing both will grant you the Tier 2 Holy Card, Smite. Ex: Paper Crown and Glyph both have Holy 1. The Cards you get from your Loot are based on cumulative Ability, up to Tier 4.Monsters with Wandering or Aggressive can only move one tile per turn.NOTE: Treasure cards can also be used to slow down bosses (confirmed on most pursuing enemies), however you should use this only as a last resort, since it could cause the Hero to move toward the boss.If you are in a quest where a Boss is chasing you, and you want to delay its arrival (so you have more time to level up), throw monster cards in front of it, to slow it down.Boss Monsters can move up to 2 tiles per turn, however, a Boss will stop on entering its first occupied tile - it will destroy the monster it finds there.The only way to guarantee this won't happen is NOT to place any additional tiles if you are happy with the current direction of movement. In cases where you need to reach a specific goal before time expires or escape from a pursuing Monster, this can sometimes lead to the death of the Hero. For example, if your Hero is set to move in a particular direction but has two possible choices, adding another dungeon tile to extend the path in the current direction may cause the Hero to move in the opposite direction. WARNING: Sometimes the direction a Hero will move can change simply by placing another dungeon tile, and it doesn't always seem to follow a logical set of rules.Heroes like to explore by nature, so when an unexplored tile is within range they will always choose that tile over a previously explored tile, unless they are influenced by other factors (see above).For example, a lower level treasure that is very close may lure a Hero away from a higher level treasure that is very far away. All methods of influencing the Hero's movement are impacted by distance.As a rule, most Heroes prefer to fight Monsters of the same level or lower, and will move away from stronger Monsters when possible. Monsters can either attract or repel a Hero, depending on Hero Class and Monster level compared to Hero level.Treasure cards make excellent lures for Heroes, and of course the higher the value the better the lure.Chests are the best lure, and Heroes will almost always head toward any chest accessible by a completed path.To influence the direction your Hero will move, consider the following factors:.However, it will stop on entering its first unexplored tile. Your Hero can move up to 2 tiles per turn.
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